Random Acts of Architecture

Tales of an architect trying to bring order to the chaos that is modern information technology.

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Should Software Architects Write Code?

Much has been written and debated on whether software architects should write code. Many argue the more architects understand the language, tools and environment they are designing for, the more effective they are and this is best achieved by implementing some or all of the design. Non-coding architects, sometimes called “PowerPoint architects”, “astronaut architects” or “ivory tower architects”, may use archibabble and talkitecture to convince non-technical stakeholders of their expertise while delegating the unsolved, real problems to developers, so much so that it has become an organizational pattern (“Architect Also Implements“) and corresponding anti-pattern (“Architects Don’t Code“). Others argue that architects responsible for implementing their architectures lose focus on the bigger issues and longer term vision. Understanding does not necessarily require knowledge of the minutiae and, as systems scale up and diversify, implementing it requires too much time or spreads the architect too thin. Therefore, should software architects write code?

As with many difficult questions, the problem starts with the question itself. “Should a software architect write code?” can mean “Should a software architect always prototype or implement their own architectures?”, “Should a software architect write production code most of the time?” or “Should a software architect be able to write code?”. It could also mean “Is coding the best or only way to become a software architect?” or “Can non-coders be good architects?” but that is best left to another blog post.

It also depends on the definition of “software architect”. The Canadian architect (of buildings rather than IT) Witold Rybczynski wrote in his 1989 book “The Most Beautiful House in the World“:

“For centuries, the difference between master masons, journeymen builders, joiners, dilettantes, gifted amateurs, and architects has been ill defined. The great Renaissance buildings, for example, were designed by a variety of non-architects. Brunelleschi was trained as a goldsmith; Michelango as a sculptor, Leonardo da Vinci as a painter, and Alberti as a lawyer; only Bramante, who was also a painter, had formally studied building. These men are termed architects because, among other things, they created architecture — a tautology that explains nothing.”

This is exactly the same issue for software architects. Without a clearly defined and segregated role, anyone designing software or IT related systems can rightly be called an architect, including many developers and technical leads. For the sake of argument, this post uses Simon Brown’s definition, where software architects are responsible for high level design, non-functional requirements and technical vision.

Should a software architect should be able to write code? Architects should be able to read and write code because it:

  1. Verifies the code written by developers matches the design and identifies deviations.
  2. Helps the architect learn about changes or new features. If the architect has been assigned to a new project, he or she can learn the product sooner by looking at the code, too.
  3. Allows the architect to write a proof of concepts or prototype. A working demo is much more convincing than an architecture diagram and will usually facilitate better estimates. Care must be taken to prevent non-technical stakeholders attaching too much credibility to it, as with any prototype however.
  4. Provides another pair of capable hands during the project crunch periods.
  5. Makes the architect more forgiving of bugs because the architect has likely made similar mistakes in the past. At least, the architect should have a better understanding what types of issues to expect.

Writing code may help earn the architect respect of the developers. Developers can be notoriously dismissive and a software architect producing some of his or her own code, even if it is just a proof of concept, or providing good feedback from a code review can make the developers feel like the architect is one of them. Having a working development environment and access to source code means the architect can try out new versions without waiting for a build or release. Any significant build, development environment or source code control issues also become apparent to the architect.

Note that code reviews do not replace talking to developers because regular discussions between developers and software architects can help build mutual respect. Otherwise, developers may see the architect as a constraint or threat that must be circumvented. Also, developers often know or can find problem areas faster than the architect reading the code but there needs to be a balance between architect self-sufficiency and squandering developer time.

Software architects are often required to settle disputes between developers, such as when one team discovers a better way of solving a problem or that the proposed design will be harder to implement than first thought. Software architects are also sometimes mentors or coaches for developers or may be used as internal consultants to examine process, quality, automation or similar issues. Understanding code means the architect can use his or her judgment more effectively rather than rely on which developer is more persuasive.

Should a software architect write production code most of the time (usually implementing their own architecture)? If a software architect implements their own architectures, this ensures the design is implementable with the tools and environment used. This can lead to new insights, improved designs and more accurate estimations. It is also implemented by the person most familiar with the design so minimizes miscommunication.

However, architects may jump to implementation (depth thinking) before exhausting other solutions (breadth thinking). Existing implementations may overly influence the architect or the architect become attached to his or her code, fighting against needed improvements. It can distract the architect from higher level tasks such as longer term planning, communicating with stakeholders and reviewing other developers’ code.

Also, part of the role of an architect is to fight for reuse, security and other non-functional requirements. Being forced to prototype or implement their design may encourage compromises that the team need not make. It is not that an architect does not make compromises – design is the art of compromise as many have said – more that it is the architect’s job to make the right compromises rather than those the architect makes creating the initial implementation. The developers will likely rewrite much of the architect’s code, anyway.

Indeed, the more an architect focuses on communication, requirements analysis, stakeholder management and non-technical activities, the more the development skills of software architects may atrophy. As long as the architect is providing value via other means this is not an issue. However, an architect should maintain his or her development skills; whether by extensive research, working on their own projects or contributing where they can; but needs to focus on capabilities, limitations and edge cases rather than speed or a complete understanding.

Problems may occur when organizations promote their strongest developers into a software architect role rather than good communicators that are capable of working at higher levels of abstraction. Friction arises when these architects try to “lead from the front” by implementing their architecture rather than facilitating others to do so. Organizations should promote a developer that has better soft skills, instead.

Many confuse not writing code with a lack of feedback. An unprototyped architecture, hypothetically, may be difficult to implement or problematic. However, a senior developer or technical lead can prototype the architecture if required. This also allows architects and developers to work together and ensure the design is communicated well. Alternatively, the architecture can be shared with others that have implemented similar systems previously or architects or developers working on integrating products. Requiring an architect to implement their own architecture beyond a proof of concept also does not scale well, particularly for large or complex products.

Similarly, many confuse an architect not writing code with a lack of accountability. Architects must produce designs that not only are approved (whether formally or informally) by stakeholders but also developers and developers should not approve a document that does not meet their needs. Issues or errors in the designs should be noted. Some change is expected but major or expensive errors should be attributed to the architect. An architect implementing their architecture in code does not guarantee an issue-free project.

With increased use of agile development methodologies, architects are no longer creating an architecture and “throwing it over the wall” to developers. Even previously ivory tower architects are more involved with lower level issues since less critical decisions are deferred until later in the process and design is iterative. For example, architects in organizations using Scrum should attend at least the planning, review and retrospective meetings. (Some architects may move to other projects or otherwise not see the project through, the “Architects Play Golf” pattern. This is an organizational issue and unrelated to whether architects code.)

Many developers also look down on “PowerPoint architectures”. However, many forget the role of a software architect is as much communication as development and completed, implemented architecture does not help non-technical stakeholders, QA, localization, documentation writers and so on. Of course, these stratospheric PowerPoint architectures are not substitutes for high-level designs developers can implement but the architect represents the developers and products to outsiders and developers often feel any time not spent developing is unproductive. Ultimately, PowerPoint architectures do have their place but developers are as much the architects’ customers as the stakeholders.

Should architects write code? The question is loaded and should be determined by the team on a case by case basis. Architects may prototype high risk projects, experiment with new libraries or try out now tools. Architects may completely delegate the design and implementation of well understood, low risk components. The real question is “How does an architect be successful?”. It is a question of managing and mitigating risk. Architects are often good coders but good coders are not necessarily good architects.

Update: There is a large discussion about this post on the IASA (International Association of Software Architects) LinkedIn group: http://www.linkedin.com/groups/Should-Software-Architects-Code-1523.S.188454845

Developer to Architect: A Matter of Perspective

When interviewed for a promotion some time ago, the interviewer told me two developers are arguing over whether to use programming language A or B for a project and asked me which I would recommend.

There are different ways to answer the question. The first is technical, comparing the language minutiae, libraries, IDEs and tool support. It argues the merits of the vendors, communities behind the languages and often has a bias toward favourite languages or tools.

Team leaders and managers approach the problem differently. They look at the existing skills of the team. They look at support structures (such as contracts and consultants), the longer term viability of languages and their organization’s investments in each. They consider the risks and benefits.

I gave both these answers. While correct, these answers miss a critical viewpoint: customer benefit. For example, the product may have to integrate with existing applications using mechanisms only supported by or heavily geared toward certain languages, like COM with C++, Visual Basic or C#. The target device or operating system may support one primary language, such as iOS and Objective-C. Languages may have runtimes that require additional configuration and patching, such as Java or Flash, and the customer lacks the infrastructure and expertise.

Customer benefit is an assumption so implicit in the question that people consider it assumed or ignore it. However, this assumption is what makes the question a great (trick) question, particularly for a software architect that needs to interpret, challenge and identify requirements.

“We do not see things as they are. We see them as we are.” Talmud

Moving from a developer to an architect involves a change in perspective. Developers leap to details with the “how”, arguing libraries or techniques. Managers identify resource requirements and risk. Architects step back and ask “Is this even the right question?”

“Nothing is more dangerous than an idea if it’s the only one you have.” Emil-Auguste Chartier

Thinking inside the box is easy. Thinking outside the box is hard. Finding the box is harder still. Architects may specialize but are expected to delve into enough detail to validate a proposed solution without risking leaping to conclusions or becoming too attached to a solution. Developers focus on the best and fastest way to solve a given problem.

“The limits of my language is the limit of my world” Ludwig Wittgenstein.

Design patterns are useful for conceptualizing and communicating designs. Understanding the business problem and customer viewpoint is critical to identifying the best solutions. Architects straddle both the developer and customer worlds and so must learn the terminology of both and translate concepts between them.

“It takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!” Lewis Carroll

It is an understatement to say technology changes rapidly. Whereas developers must keep up with their chosen tools and languages in detail, architects evaluate and adapt to a wider set of technologies but less deeply than a developer, particularly those architects responsible for a technical strategy or vision.

“It is a painful thing to look at your own trouble and know that you yourself and no one else has made it.” Sophocles

Architects are responsible for the product without being the ones implementing it, including design delegated to others and trade-offs  made to handle  technical or business constraints, and their role is as much communication and evangelism as high level design. Managers have long been accustomed to this level of responsibility and facilitation but it may be new to a developer.

Of course, this is not to say a developer cannot think like an architect or manager (or other permutations) or that these are immutable, defined roles. Like Edward de Bono’s Six Hats, recognizing that there are different viewpoints and switching between them is key. It is also challenging, particularly when under the pressures of commercial software development. Or an interview.

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